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King of the Ring by Skum
View in Full Size | Play now
Type: Other Rubber
Size: 640 x 472, 9KB
WSC file: Download
Tags: (Land)sf II
Ratings:
Again the new Rubber scheme - fighting of worms in the "Ring". Well, actually this map doesn't looks like the Ring, but i am not fkin artist, but anyway i did my best on it..
The point of this scheme is Tactical Fighting with FireBallz ^.^
(I ve got this idea playing SnowBallz)
How to play:
1. Download the map and scheme
2. Start the game with only 1 worm (the map is optimized for 2 teams (2 worms) only)
3. You will have no fireball allowed for first three turns, so before it will get open, collect the HP Crates , which will fall on the map in random places every turn (only taking them every turn and making the most damage with fireballs you will win).
4. In one turn before it will be opened - use jet pack to collect the 3d HP crate and place your worm on the edge of the map (red fat line)
5. After the fireball get opened let the fight to the death begin! (note, You don't have to end/start your turn from the red line, but you can use it for hiding)
6. Play up to 2-3 victories (just rematch and start the game again). If you have only Hp Rising all the time and no deaths - The game automatically ends if one of the worm get 3000+ hp (the worm which got 3000+ hp is the winner).
Also there is a big falldamage, so the worm which hit the cellin and fall will get up to ~50-100 extra hp of falldamage.
A bit too overused thing before starting, but unfortunately you can't SetUp the initial health 1000hp (but 250 is too frew) and using PX for that simple scheme is too cool. But Both the map and scheme are good balanced for playing, and can be proceed more than 5 minutes. (though to play here well and get fun, need a lil time to understand how does the system work)
There are also few forbidden thins:
1. NO autokeys, hotkeys! (you can only use it if BOTH players have them, bu still, i recommend to not use them, the game will be a bit dissbalanced)
2. NO vertical jumps! Only back flips, back jumps and usual jump forward. (the reason is simple: you can get your opponent to the corner and beat him up to over 900 hp! That causes absolutely disbalance)
5. You SHOULDN't Use JetPack while fighting. Only to get the last crate before fight and park your worm on the red line)
4. And of course no test stuff, race stuff and other shit.
The replay of playing this map:
https://www.fayloobmennik.net/2286751 (I was playing there on old unfinished version of the map, but now the map has the same layout, and also i used the rope to get first crates, but in final version u must use Jet (but if you didn't use it before fight - its forbidden to use it while fighting) )
Have LuLz, the scheme is really fkin exciting and interesting xD
If you didn't get smth because of my meg0explanation, ask the questions here in comments.
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If you wanna play with some dude which doesnt know what the scheme is it (and he likely won't understand the map meaning by simple look) give him a link here.
Added on: 18th October 2012, 14:01
Downloads: 140
Comments: 4 (read/write)
Favorites: This map is on the favorites list of 1 user.
Worth: 3 EXP
Features: None. (complain/suggest)