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Pokeshopper by FoxHound


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Type: Other Rubber
Size: 4800 x 5232, 1471KB

WSC file: Download

Tags: pokemons, shoppa, big, colossal, evolution, 3.8

Ratings:

 
 
 

Description:
This map is so big that is recommended to use RubberWorm features for it. The scheme attached called "Colossal Shopper" was updated to version 3.8, designed specially for this map (being useful for any very big shopper map, with similar dimensions to this one). The game still lacks a "/arrows" command for enemy worms, this would be very good to find enemy worms on big maps like this one (the scheme was optimized to try to deal with this).

Worms: 2-8 per team
Maps: ideally around 5000 x 5000 but they can range around 2400 x 2400 to 14696 x 1600. Mappack containing 53 tested example maps: part 1 + part 2. WMDB search; TUS search.

The map received a small update too, fixed areas that could potencially lock spawning worms and crates, plus some details. It is now moved from "Shopper" category to "Other Rubber" category. It has 64 colors and border.

Colossal Shopper (version 3.8) scheme details:

* 0.5 rubber bounciness
* pressing tab always change worms
* rope is very strong
* multishot on
* 15 crates per turn
* 45 seconds of turn time
* 16 seconds of hot-seat time.
* rope retreat 3 seconds
* land retreat 2 seconds
* rope-roll drops on
* batty rope on
* standard weapon powers
* 60 mines and no oil drums (to avoid flamelets with phased weapons on)
* 2 second mines
* no RW's remember weapons (more easy to deal with AFA Homings)
* balanced weapons % in crates
* explosions push all objects on
* phased worms (allied): worms + weapons (impossible to happen the glitch "Instant self-bounce/hit of a Ninja Rope weapon drop")
* phased worms (enemy): worms (no blocking with worms)
* no air viscosity, normal gravity, no wind affecting worms or weapons
* max speed of rope and projectiles are high but not unlimited (this way there is no "slow down" / "laggy sensation")

Mandatory Rules

Press Page Down and type "/arrows" on chat when the game starts (to activate the "crate finder" feature)
CBA - Crate Before Attack (in order to attack you must collect one or more crates before attacking)
AFR - Attack From Rope (attack pressing Enter key while on rope or on air, except for ground weapons)
ABL - All But Last (it is possible to attack all players except the one who is at the bottom of the teams health bars)
Pile (players may only injure worms belonging to the team in last place while attacking other teams in the same weapon use attack, you cannot attack a worm of the last player that is isolated even if you already attacked other teams during your turn)

Optional Rules

KTL instead of ABL - Kill The Leader (always attack who is at the top of the teams health bars, meaning you cannot attack other teams worms if there are no worms of the leader with them, even if you already attacked the leader during your turn. Note that the other teams can still be damaged if they are very close to the attacked worms of the leader)
AFA Homing - Attack From Air Homing weapons (if you plan to use homing weapons, the missile and the pigeon, you'll need to drop them during a rope-roll, drop them in the air, while in flight)
ABL or KTL rule but just for the first attack of the turn. After the first attack, players can use the rest of the turn to attack any worms they want, even if they are isolated and don't belong to the leader or the last player.
3 or more CBA (players need to collect three or more crates before attacking)
No rules (players play the game similarly to Ropes and Crates scheme, with no rules at all)

More information about this scheme can be found here: https://worms2d.info/Colossal_Shopper

Added on: 16th December 2013, 18:34
Downloads: 763

Comments: 4 (read/write)

Favorites: This map is on the favorites list of 1 user.

Worth: 3 EXP

Features: Themed, Sprites. (complain/suggest)