Yeah, we both had the same idea with one year withount knowing ours schemes! I think my scheme is not that dynamic, so probably people will get tired quickly too. Maybe the px version could be more interesting but I belive it wouldn't make a big difference.
When I first devised the Pool concept; I thought someone must have had the same idea about combining zero gravity & limited viscosity, and now I see that they have! Great minds think alike FoxHound ;)
It's funny how we both went a year without knowing about the other's scheme :D.
I can't speak for Snooker, but Pool got boring very quickly. Maybe there are better possibilities using the same concept.
Copying the same comment I did on Pool TUS scheme page:
"I believe this scheme is inspired on (maybe edited from) my scheme Snooker (I released it in 2011). I remember to jump a lot at home when I discovered that air viscosity breaks the inertia from zero gravity. I tested my scheme several months with the help of DumbBongChow. We were also working on a px version of it but we gave up. However this scheme is the REAL snooker/pool we know. Very nice idea. My scheme is completely different even with similar physics."
attached scheme now.. viscosity value might need tweaking for larger maps.
It's actually easier to pot worms that are further away, coz the sheep slows down so it's easier to be accurate.