26th December 2010, 15:56
BlazeNext-Gen wrote:
Without errors.. I have a critical-staged contradiction and attached question... Those eye-blinding pixels which make the game-play on your map entirely choppy, awful and non-enjoyable. Where do these outstanding pixels belong to then? To my mind, they indeed belong to the errors package, they are kinda errors at their best (I'd rather replace the word best with worst in this case). Just erase those decadent pixels ruining the game-play with the assistance of any method made-up/chosen by you, and the map will instantly become somewhat hmmm. decent, maximally that feature would be able to be said, cuz the idea itself is not too bad and not non-inventive.
17th January 2009, 17:06
xWHAxDarkMitch (*.wa.bigpond.net.au) wrote:
Any chance I could get you to make a version of Fountain of Dreams? My favourite level. x] I'm not sure what scheme I could use it for, though. It's a bit plain in that aspect.
16th January 2009, 19:19
Rodrigo wrote:
Yeah, DolphinWX SVN 1722, it's simply a screeshot of real gameplay, edited with Paint Shop Pro. My brother was using Link in the "2nd pad".
16th January 2009, 15:39
Husk wrote:
sweet, i love this stage in ssbm
16th January 2009, 11:11
xWHAxDarkMitch (*.wa.bigpond.net.au) wrote:
Gamecube emulator, perhaps? I know they do exist.
My other guess, which would be easier and more likely, is simply an edited screenshot of the gameplay.
16th January 2009, 04:41
Wadeo (*.tpgi.com.au) wrote:
How on earth did you manage to make this?


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