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Userc479's latest posts
22nd June 2011, 16:08
lol thanks man
lol thanks man
21st June 2011, 23:38
it is difficult lol i know...that's the name of map is Da Challenger...for some reason lol
it is difficult lol i know...that's the name of map is Da Challenger...for some reason lol
13th June 2011, 19:09
C-Real - I reviewed your map and the reason of not so good graphics is your map contains pixelated graphics such as the green monsters down on the bottom and some area's around the map.
C-Real - I reviewed your map and the reason of not so good graphics is your map contains pixelated graphics such as the green monsters down on the bottom and some area's around the map.
13th June 2011, 19:00
yeah watch out for that Violator - chances are it's already uploaded. Sorry about latest thing that's been happening - I've been testing out my new map and it needed careful testing for...
yeah watch out for that Violator - chances are it's already uploaded. Sorry about latest thing that's been happening - I've been testing out my new map and it needed careful testing for...
4th June 2011, 11:02
But if you notice - same sprites are being used - I know there's a sprite map editor and that's why I'm finally giving them unimaginative regardless how well built they are.
But if you notice - same sprites are being used - I know there's a sprite map editor and that's why I'm finally giving them unimaginative regardless how well built they are.
28th May 2011, 02:56
exactly why i like you sid :-) now we gotta play this map together heh
exactly why i like you sid :-) now we gotta play this map together heh
16th May 2011, 19:39
have we got an alcoholic on our hands? lol
have we got an alcoholic on our hands? lol
14th May 2011, 17:37
yes and clumsy for the big space in the map....
yes and clumsy for the big space in the map....
10th May 2011, 12:07
just the way it goes pal
just the way it goes pal
7th May 2011, 12:04
Ontwerp - when you do maps with holes in them either grey them out or at least test them out - what I tend to do is test maps in Kaos mode - this will help you determine worms and crate problems -...
Ontwerp - when you do maps with holes in them either grey them out or at least test them out - what I tend to do is test maps in Kaos mode - this will help you determine worms and crate problems -...