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breedybag's latest posts
1st November 2007, 20:49
I really like this map, especially the drawings, e.g. the collapsed crane. It plays nicely too! I can see a cool style developing in your maps - vgj! Btw worm-chairs ftw!
I really like this map, especially the drawings, e.g. the collapsed crane. It plays nicely too! I can see a cool style developing in your maps - vgj! Btw worm-chairs ftw!
1st November 2007, 15:10
Well, first of all your first comment already makes everybody assume that the map is not _that_ great. But as to actual criticism, I will raise three points: 1) It is no problem for worms to walk d...
Well, first of all your first comment already makes everybody assume that the map is not _that_ great. But as to actual criticism, I will raise three points: 1) It is no problem for worms to walk d...
1st November 2007, 20:55
lmfao.
lmfao.
29th October 2007, 22:08
Replace "very" with "too", and you'll have yourself a very succinct description!
Replace "very" with "too", and you'll have yourself a very succinct description!
28th October 2007, 14:19
Lol @ oxygen masks - at first I thought those worms were rockin' on N2O xD Gj on the map!
Lol @ oxygen masks - at first I thought those worms were rockin' on N2O xD Gj on the map!
28th October 2007, 01:44
Come on, at least use the original Sadako!! xP
Come on, at least use the original Sadako!! xP
27th October 2007, 21:40
lol @ mkadow The map looks fun - simple, but effective. I like the texture and the amount of hides as well! gj =)
lol @ mkadow The map looks fun - simple, but effective. I like the texture and the amount of hides as well! gj =)
27th October 2007, 18:05
Thanks guys - Maybe I'll make some more 'bad' propers in the next few days xD
Thanks guys - Maybe I'll make some more 'bad' propers in the next few days xD
26th October 2007, 06:04
the "crappy" way would be fine if there were a few openings, say at the wall and half-way between the wall and the other opening. The map itself seems a bit too plain and straight forward - it jus...
the "crappy" way would be fine if there were a few openings, say at the wall and half-way between the wall and the other opening. The map itself seems a bit too plain and straight forward - it jus...
26th October 2007, 05:57
I must admit, I thought the map looked a bit unimaginative and plain when I first saw it - but after the first few rounds of playing it there was some really hot action going on! Gj on this one! =]...
I must admit, I thought the map looked a bit unimaginative and plain when I first saw it - but after the first few rounds of playing it there was some really hot action going on! Gj on this one! =]...