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breedybag's latest posts
6th July 2007, 18:17
Hehe, I had a similar idea once, maybe I'll make that map one day..
Hehe, I had a similar idea once, maybe I'll make that map one day..
6th July 2007, 17:57
Hehe vnj on this one (and cool idea with the water floor! Did you make the graphics yourself? Btw - hard maps ftw!! ;P gj
Hehe vnj on this one (and cool idea with the water floor! Did you make the graphics yourself? Btw - hard maps ftw!! ;P gj
4th July 2007, 19:28
Thx alot guys :) I think it makes the game much more exciting with the ability to make tactical worm placements, and of course the use of select-worm - with a starting position the enemy would be ...
Thx alot guys :) I think it makes the game much more exciting with the ability to make tactical worm placements, and of course the use of select-worm - with a starting position the enemy would be ...
3rd July 2007, 04:40
Btw, if u want u can put on infinite teleport, to help move around your base faster - this would of course be restricted to use on your base only ;)
Btw, if u want u can put on infinite teleport, to help move around your base faster - this would of course be restricted to use on your base only ;)
Downloads: 200
Comments: 2 (read/write)
Features: Clumsy, Not-so-good graphics, Unimaginative, Themed
Comments: 2 (read/write)
Features: Clumsy, Not-so-good graphics, Unimaginative, Themed
2nd July 2007, 21:21
Not really - if you kill 10 people and someone else kills 1 person, they are both, technically, bad :P
Not really - if you kill 10 people and someone else kills 1 person, they are both, technically, bad :P
3rd July 2007, 02:54
Don't mind all the angry tone - there's just been alot of crap being posted here :/ It is really the graphics and the size you just have to improve upon - I'm sure your next ones will be better :)
Don't mind all the angry tone - there's just been alot of crap being posted here :/ It is really the graphics and the size you just have to improve upon - I'm sure your next ones will be better :)
30th June 2007, 20:50
As I told u earlier on, vgj on this one :) interesting use of sprites, however the the main esign of the map still seems to be dominating the map. Technically really well designed, gj!
As I told u earlier on, vgj on this one :) interesting use of sprites, however the the main esign of the map still seems to be dominating the map. Technically really well designed, gj!
30th June 2007, 20:47
Cool idea with the multipal paths, it makes the game alot more exciting. The graphics however seem a bit dull, as there is lots of repetition etc. - but it looks better than my first BR would look...
Cool idea with the multipal paths, it makes the game alot more exciting. The graphics however seem a bit dull, as there is lots of repetition etc. - but it looks better than my first BR would look...