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kuvasz's latest posts
22nd November 2009, 12:13
Ridicule me as much as you want for despising people who post spam comments and feedback based on absolutely nothing. At least I have the balls to tell my opinion using my account, unlike the cowar...
Ridicule me as much as you want for despising people who post spam comments and feedback based on absolutely nothing. At least I have the balls to tell my opinion using my account, unlike the cowar...
18th November 2009, 08:19
Woah I'd give them a good [spoiler]dither[/spoiler]ing.
Woah I'd give them a good [spoiler]dither[/spoiler]ing.
17th November 2009, 19:23
I thought the bottom part was the reflection on the water, but it isn't :<
I thought the bottom part was the reflection on the water, but it isn't :<
16th November 2009, 22:35
Nice idea, and the map has your trademark shapes too :) perhaps a few hides could've been added to the central arcs though, but of course then they wouldn't stand out as much.
Nice idea, and the map has your trademark shapes too :) perhaps a few hides could've been added to the central arcs though, but of course then they wouldn't stand out as much.
Downloads: 238
Comments: 5 (read/write)
Features: Clumsy, Not-so-good graphics, Unimaginative, Themed, Sprites
Comments: 5 (read/write)
Features: Clumsy, Not-so-good graphics, Unimaginative, Themed, Sprites
15th November 2009, 00:09
Because it's so much better with your "..." comment... Sewer, just no. It's called negative for a reason :D Instead of remixing your map, try doing something original with a lot ...
Because it's so much better with your "..." comment... Sewer, just no. It's called negative for a reason :D Instead of remixing your map, try doing something original with a lot ...
13th November 2009, 23:31
It's a good step towards thickening the map and texturising it, but it needs more of it and more random things to make it interesting - I feel as if I was looking at a specimen from a Bokanovsk...
It's a good step towards thickening the map and texturising it, but it needs more of it and more random things to make it interesting - I feel as if I was looking at a specimen from a Bokanovsk...
13th November 2009, 23:24
I have to agree with Cheetah. Not only are the tunnels and slopes clumsy and inconsistent, but they are too smooth and thus result in near-black borders as the transparency is gradually blended to ...
I have to agree with Cheetah. Not only are the tunnels and slopes clumsy and inconsistent, but they are too smooth and thus result in near-black borders as the transparency is gradually blended to ...
12th November 2009, 22:55
Have you actually playtested it? I don't think this would work as a chamber shopper because we can't 'wall climb' and mexi and such. The graphics are nice and smooth though. Howeve...
Have you actually playtested it? I don't think this would work as a chamber shopper because we can't 'wall climb' and mexi and such. The graphics are nice and smooth though. Howeve...
12th November 2009, 22:42
Ever thought about applying the texture after liquifying the shapes? I thought you'd think about that yourself, having used the technique several times and reading comments on the texture being...
Ever thought about applying the texture after liquifying the shapes? I thought you'd think about that yourself, having used the technique several times and reading comments on the texture being...
9th November 2009, 19:20
The outside texture flickers like mad, so I'd expect it to give seizures in-game. Very good idea though.
The outside texture flickers like mad, so I'd expect it to give seizures in-game. Very good idea though.