5th May 2011, 00:53
aNgUs wrote:
#17727

pls put this as remix
#12754

:|
4th May 2011, 08:44
bock wrote:
Hm i wonder that threre arent any "yay we killed bin laden" maps around here. ^^
28th April 2011, 16:02
Curtis wrote:
Liyo stop talking like a moron....Ive read your youtube comments as well where you claim to be the creator of a my windy kaos map AND scheme......AND yes i did color your WxW map cause it look quite bad before......Liyo you claim to be the maker of maps that use rubber commands that are only are supported by 17 and you have only just aquired 17 in the past week so that proves right there that you had no hand in those maps.....stop taking credit for others creativity and stop lying......your a clan leader, perhaps you should be setting a better example.....and i think your selfish.....very selfish..........Im so happy i bounced from your clan 1 day after Ijoined....i smelt bullshit on you the second we met...
28th April 2011, 03:17
aNgUs wrote:
Just tryed the cs5... looks cool ;0
27th April 2011, 22:02
LIYO wrote:
and my wxw race is my map lol u no edit nothing buhaha LOL
27th April 2011, 22:02
LIYO wrote:
this maps have name ?? NO ok the people can say : is my map
27th April 2011, 20:10
Djoszee wrote:
I thought it was possible to update a map-comment, but I somehow can't find it :(
27th April 2011, 15:07
Curtis wrote:
Doben....Thank you sooooooo much man.....I very much appreciate you doing that for me.....:)
27th April 2011, 02:39
doben wrote:
deleted. everything else try contacting LIYO via our PM system or directly on wormnet or maybe even other chatting possibilities, to sort that issue out.
26th April 2011, 16:24
Curtis wrote:
Pro4x Liyo wherver you are would you kindly remove the 2 maps in the middle of this link: http://www.wmdb.org/users/profile/LIYO

The airstrike war and the Javellinyou know you did not create. I put alot fo time into those rubber maps and schemes and i dont appreciate you writing them off as your own so please remove and perhaps tell me why you would do that after i spent 2 hours that one morning coloring your WxW Race....
Announcement by doben (26th April 2011, 04:15)
Have you witnessed a terrible shot? Seen an awful turn? Nominate it for 2011's Worst Shot Ever!
25th April 2011, 22:40
LinkDayINF wrote:
LOL
25th April 2011, 12:08
:ALEX: wrote:
Just found that game and played a bit ... i liked .... watch it
If you want to play just type in google to find it cuz i cant, that game in different flash games sites.
23rd April 2011, 20:09
MEDVEDxEvilPunk wrote:
PX Invisible Maps demonstration video
https://www.youtube.com/watch?v=k1hhLWsNtfc
19th April 2011, 16:30
PRO4xLIYO (*.211.35.81) wrote:
i need more scripts for px 065,and the last painter
19th April 2011, 16:28
PRO4xLIYO (*.211.35.81) wrote:
medved evil punk is albert einstein for edit new schemes and maps
18th April 2011, 08:34
bock wrote:
Uploaded just my new Tower as a pre-release. Just for testruns! Please give feedback if you want to. Thanks :)
17th April 2011, 19:39
MEDVEDxEvilPunk wrote:
Hi all. This simple PX 0.6.5 script below makes every map completely invisible :)

{*
* Invisible Map Script
* MEDVEDxEvilPunk, 17.04.11
*
* How to use: Paste this script
* in your map, using PX065 Map Editor.
* Change MAP_SIZE constants
* to your map's size.
* (using that stupid method, 'cause
* of the MapX/MapY variables doesn't
* seems to be working.)
*
* Known troubles: very long map loading
* (about 30-50 seconds for standard map size)
*}

const // Standard map size by default
MAP_SIZE_X = 1920; // Set your map's width HERE
MAP_SIZE_Y = 696; // Set your map's height HERE

procedure InitHooks;
begin RegisterHook('OnInit', ON_INIT);
end;

procedure OnInit; var X,Y:Integer;
begin
for x := 1 to MAP_SIZE_X do begin
for y := 1 to MAP_SIZE_Y do begin
if GetPixelCol(x,y) = true then
SetPixelColor(x,y,GetNearestPalColor(0,0,0));
end;
end;
end;
end.


Sorry for long post :D
17th April 2011, 17:32
doben wrote:
what?
16th April 2011, 21:16
titahemp wrote:
how delete 1 map ? anyone can make it? i make a mole shoopa with a blackground black*.
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