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DonMega's latest posts
25th September 2011, 13:11
unfortunately this "save for option" thing crashes for me due to out of memory error when saving my tower map (24000x5000 resolution). Skum's method works fine though. is there any ex...
unfortunately this "save for option" thing crashes for me due to out of memory error when saving my tower map (24000x5000 resolution). Skum's method works fine though. is there any ex...
26th October 2011, 15:17
ahh this map is damn pretty. too bad the filesize though. if there were 1 thing u could improve is the little dodgy outlines of tunnels, since many of them are angled u really see the pixelation ba...
ahh this map is damn pretty. too bad the filesize though. if there were 1 thing u could improve is the little dodgy outlines of tunnels, since many of them are angled u really see the pixelation ba...
24th September 2011, 21:58
lol the comment did it for me :D
lol the comment did it for me :D
25th February 2012, 18:50
oh u meant the single player campaign missions. can't remember, perhaps it is. it's been a while since beating all of them with highest rank (bragging lol)
oh u meant the single player campaign missions. can't remember, perhaps it is. it's been a while since beating all of them with highest rank (bragging lol)
28th August 2011, 12:15
thanks man for taking the time to release it here. otherwise many would miss it. like even i never saw it before, and i play bigrr a lot... it definitely looks interesting and long enough for some ...
thanks man for taking the time to release it here. otherwise many would miss it. like even i never saw it before, and i play bigrr a lot... it definitely looks interesting and long enough for some ...
28th August 2011, 12:08
it looks very nice and sharp. can u tell bit which effects u used on photoshop? bevel & emboss smooth and inner shadow or some else?
it looks very nice and sharp. can u tell bit which effects u used on photoshop? bevel & emboss smooth and inner shadow or some else?
28th August 2011, 12:03
played it and finished it, but boy did it took almost 20mins of constant fails. actually just going fast at certain parts is the key of outrunning the turrets, but some strategy seems to be necessa...
played it and finished it, but boy did it took almost 20mins of constant fails. actually just going fast at certain parts is the key of outrunning the turrets, but some strategy seems to be necessa...
14th August 2011, 22:17
sid, interesting what might be the reason for that? i'm sure yuurepoer is the one to mostly inspire others, rather than inspired. after few trials with the map it's one of my favorite bigrr...
sid, interesting what might be the reason for that? i'm sure yuurepoer is the one to mostly inspire others, rather than inspired. after few trials with the map it's one of my favorite bigrr...
14th August 2011, 18:40
lol i'm not a big fan of tetris. take it as you want :) looks like it's one solid rope'able map however
lol i'm not a big fan of tetris. take it as you want :) looks like it's one solid rope'able map however
12th August 2011, 09:14
i'd add more colors and less dithering for better colors. not sure what to say of the shape itself, but how about extending more to left and right or adding some more shapes in the air
i'd add more colors and less dithering for better colors. not sure what to say of the shape itself, but how about extending more to left and right or adding some more shapes in the air