28th March 2024, 21:48
BigBilly wrote:
So nice to seeing so much good new maps floating in here.
<3
28th March 2024, 00:43
Baldoro wrote:
New shopper map released wmdb #46801. Have fun!
22nd March 2024, 00:56
Wormack wrote:
46766
22nd March 2024, 00:56
Wormack wrote:
New Trick Race Map! My first TR map: "Only Trick Race #1" Check it Out!
Difficulty: Hard.
11th March 2024, 00:13
Baldoro wrote:
New shopper map released wmdb #46684. Have fun!
15th February 2024, 20:29
Ubik (*.c22.pool.telefonica.de) wrote:
thats me
15th February 2024, 20:29
Anonymous (*.c22.pool.telefonica.de) wrote:
Man I played on WMDB/46336 today, was amazing ! Thanks
15th February 2024, 20:29
Anonymous (*.c22.pool.telefonica.de) wrote:
Man I played on WMDB/46336 today, was amazing ! Thanks
13th February 2024, 19:31
Baldoro wrote:
Posted a new shopper map - 'Rewind' #46553, enjoy!
10th February 2024, 14:20
sbs wrote:
@Shadey:

This is how it works: If your maps remain "Unreviewed", without the Tags, general people won't be able to see them in those subdirectories.

These maps will not appear in the search lists, unless you are logged in with your user account.
10th February 2024, 01:01
pro (*) wrote:
d:\Users\User\Downloads\pro.png
9th February 2024, 22:10
Shadey wrote:
I noticed the maps I uploaded a couple weeks ago don't show up when searching the bungee shopper scheme, is there a way to fix this?
8th February 2024, 23:13
WAPIVANMW wrote:
Guys, stop cumming please.
27th January 2024, 20:01
Valik_smisharik wrote:
Mgu
24th January 2024, 21:08
sbs wrote:
@pir0shka (*.246.214.68):

Do you want to set the Weapons Crate Probability of all the Weapons?

Keep in mind that the "Super Weapons" group is not displayed in the Crate Probability settings... because there is another special button to enable them as a single bunch and this kind of Weapons shall spawn randomly in the game.
23rd January 2024, 10:43
fatcat wrote:
lads.... i love worms...
21st January 2024, 21:23
pir0shka (*.246.214.68) wrote:
help, all types of weapons are unlocked, but they are not displayed in the settings for the number of them in the boxes
20th January 2024, 19:50
sbs wrote:
There! That's the info ◠‿0 I didn't get your 1st comment, because it makes reference to the glitch from the ground, before 3.8.

I don't miss that one as much as the other from Rope, etc... killed with 3.8 updates.
18th January 2024, 20:12
FoxHound wrote:
You can also Ctrl+F the readme (like the word "target") to see if there's another glitch fix like this. I don't think it has, at least not in v3.8:

https://worms2d.info/Worms_Armageddon_ReadMe_(English)/v3.8_Update
18th January 2024, 20:01
FoxHound wrote:
I took this quotation from v3.8 readme. I think that's the only glitch we are all talking. The quotation says that the glitch was fixed for ground weapons in v3.7.2.1, and only in v3.8 the glitch was fixed from weapons dropped from rope, chute, bungee and Jet Pack.

When the weapon is fired, even when you target it, it goes according to the momentum of the rope (think on homing missile or pigeon), and only after aproximately 1 second is that the weapon is triggered to follow and hit the target. The thing is, when you fire a weapon without targeting it, it automatically is targeted to the center of the map. So, the behavior of the weapon is the same as if you had clicked at the center of the map.

After v3.8, though, the only way to perform this glitch is first clicking at a target with the weapon and then you can change weapons, walk, jump, rope around, use low gravity, etc. and before your turn ends, you can make the glitch and it will work, but the weapon will go to the point you clicked at the beginning of the turn.
« 1 2 3 4 5 6 7 ... 517 518 519 »


Your name: